AceGamer D4 vs GameSir Cyclone 2: TMR Controllers Compared

Updated: September 8, 2026 · AceGamer Editorial

Quick answer — The AceGamer HyperShadow D4 and the GameSir Cyclone 2 are the two TMR-stick controllers closest to $50, and they split by platform and by what you value. The D4 ($49.99) is the pick for PS4 owners — the Cyclone 2 has no PlayStation mode — and for players who want four back buttons with on-controller macros, trigger haptic motors, and setup with no app. The Cyclone 2 ($49.99 standard, $55.99 with charging station) is the pick for PC and Switch players who want micro-switch face buttons, a documented and independently measured 1000 Hz polling rate, a dock and on-board profiles — with two back buttons, a battery reviewers call weaker, and gyro that does not work in X-input mode as its honest limits. The sticks are a draw: both TMR. This guide compares them section by section and ends with a routing table.

AceGamer HyperShadow D4 beside the GameSir Cyclone 2 on its charging stand
Two TMR pads at $50: PS4 and four back buttons on one side, clicky buttons and a documented rate on the other.

What are the D4 and the Cyclone 2?

The AceGamer HyperShadow D4 is a $49.99 pro controller in the PlayStation layout with JS13Pro TMR joysticks, four back buttons (M1–M4) holding on-controller remaps or macros of up to 24 inputs, two-stage triggers switchable per side between micro-switch and linear, dual grip and dual trigger haptic motors, a 6-axis sensor, Turbo and an FPS zero-dead-zone mode. It connects over Bluetooth, an included 2.4G receiver or USB-C via a rear switch, supports PS4, PC, Switch, Switch 2, iOS and Android, and in PS4 mode adds a touchpad, speaker, headset jack and console wake. Battery life is rated 7–20 hours. The full sheet is in D4 specs and price and the assessment in the D4 review.

The GameSir Cyclone 2 is an Xbox-layout controller that reviewers greeted as a new value standard for PC pads. Neowin's review lists PC, Switch, iOS and Android support, 1000 Hz polling over wired and the 2.4G dongle, Mag-Res TMR sticks with 12-bit resolution, swappable Sony-style stick caps, customisable dead zones in the app and on the pad, and four on-board profiles that store mappings so the software need not be running. NicheGamer lists a $49.99 standard edition and a $55.99 charging-station edition, Hall Effect and micro-switch two-in-one triggers and TMR sticks. The Shortcut's five-star review praises the value — TMR sticks, hair triggers, remappable buttons, RGB, a charging stand, gyro and multi-platform support — and names three dislikes: gyro does not work in X-input mode, the micro-switch hair-trigger switch is fiddly, and there are only two back buttons; it lists a headphone jack and a weight of 229 grams. Wccftech's review measured the dongle at an average of roughly 1025 Hz with sub-millisecond average latency and negligible jitter, and lists an 860 mAh battery it calls adequate rather than best. TheGamingSetup calls the battery weaker and the back buttons too easy to press for some. Retail listings state it is not compatible with Xbox.

The one-line summary: the D4 is the PS4-capable TMR pad with more back buttons and trigger haptics; the Cyclone 2 is the PC-and-Switch TMR pad with clicky face buttons, a measured 1000 Hz rate and a dock. Neither supports PS5 or Xbox.

D4 vs Cyclone 2: specs side by side

D4 figures are from AceGamer's listing and user manual. Cyclone 2 figures are from the reviews and listings cited above. Where a figure is unpublished, the table says so.

Specification AceGamer HyperShadow D4 GameSir Cyclone 2
Price $49.99 $49.99 standard; $55.99 with charging station
Layout PlayStation (symmetrical, touchpad) Xbox (offset sticks)
Platforms PS4, PC, Switch, Switch 2, iOS, Android PC, Switch, iOS, Android
PS4 support Yes - touchpad, speaker, jack, console wake No
Joysticks JS13Pro TMR Mag-Res TMR, 12-bit resolution
Face buttons Standard (switch type not specified) Micro-switch, rated 5 million clicks
Triggers Two-stage: micro-switch or linear, per side; sensor not stated Hall Effect analogue or micro-switch, switchable
Back buttons 4, on-controller macros up to 24 inputs 2, mapped in software
Vibration Dual grip + dual trigger motors; 4 levels Two asymmetric motors, adjustable
Motion 6-axis Gyro; not functional in X-input per reviewers
Connectivity Bluetooth · 2.4G receiver · USB-C Bluetooth · 2.4G dongle · wired
Polling rate Not published 1000 Hz wired and 2.4G; measured ~1025 Hz avg
Headphone jack 3.5 mm (PS4 mode) Yes
Dock / stand No Charging station in the $55.99 edition
Profiles One set of assignments on the controller 4 on-board profiles
Configuration On the controller; no app GameSir Connect / Nexus; some on-pad
Battery Rated 7–20 h 860 mAh; reviewers call it adequate to weak
Weight Not published 229 g

Which platforms does each support?

The Cyclone 2 covers PC, Switch, iOS and Android; the D4 covers all of those plus the Switch 2 explicitly and the PS4. For a PS4 owner the comparison ends here. For everyone else, both reach the same devices, and the D4 adds a documented Switch 2 wake-up.

The Cyclone 2 is a PC-first controller with Switch and mobile support, and reviewers treat it as such: the Neowin review lists DS4, X-input, NS and HID input modes for PC, which cover most software, and Switch pairing over Bluetooth. Retail listings state plainly that it is not Xbox-compatible, and no coverage describes a PlayStation console mode — its DS4 input mode is a PC profile, not PS4 console support. The D4's P4 mode is a real PS4 connection with a working touchpad, speaker and headset jack and console wake, as covered in how to connect the D4 to a PS4.

On the Switch, the D4's manual confirms a one-key Switch 2 wake-up after a one-time setup; the Cyclone 2 coverage consulted does not state its wake behaviour. On PC, one Cyclone 2 caveat from The Shortcut is worth knowing: its gyro does not work in X-input mode, so motion aiming on PC needs another input mode. The D4 makes no PC gyro claim at all, since the X-input profile carries no motion data. Both are honest limits rather than faults.

Both have TMR sticks — is there a difference?

Not in sensing technology. Both use contactless tunneling-magnetoresistance sensors, so both are drift-resistant with fine resolution and low power draw. The Cyclone 2 publishes a 12-bit resolution figure and swappable stick caps; the D4 publishes neither but offers a zero-dead-zone mode. Treat the sticks as a draw.

GameSir's Mag-Res sticks are the same module family found on its Tarantula Pro and G7 Pro, and reviewers are unanimous that they feel excellent and track precisely; Wccftech credits them with better accuracy and lifespan than Hall sticks. The D4's JS13Pro sticks are TMR too and share the physics. Neowin's spec of 4096 sampling points and 12-bit resolution for the Cyclone 2 is a documented figure the D4 does not match on paper because it publishes none — this guide notes the gap rather than inferring parity. The Cyclone 2's swappable caps with metal necks are a nice touch the D4 lacks. The D4's stick-side extra is its FPS zero-dead-zone mode, toggled per stick on the controller; the Cyclone 2 offers dead-zone tuning in its app and on the pad. The technology is explained in what is a TMR joystick? and the dead-zone feature in FPS zero-dead-zone mode explained.

Micro-switch face buttons: does the Cyclone 2's advantage matter?

For players who care about button feel, yes, and it is the Cyclone 2's clearest hardware win. Its A, B, X and Y are micro-switches rated for five million clicks, described by reviewers as short-travel clicky switches. The D4's listing does not specify its face-button switch type, and this guide does not claim micro-switch feel for it.

TheGamingSetup calls the micro-switches an improvement over membrane buttons, and Neowin and NicheGamer both single them out. In practice they suit fighting games, platformers and any title where a crisp, fast face-button press matters. This is a real difference, and a player choosing on button feel alone should choose the Cyclone 2. Where the D4 invests instead is in its four back buttons, its trigger haptics and its PS4 hardware — the sections below — so the choice is between clicky face buttons and a fuller rear-and-trigger set rather than between a good pad and a poor one.

Triggers and vibration

Close to parity on trigger modes — both switch between analogue travel and a micro-switch click — with the Cyclone 2 documenting a Hall Effect sensor for its analogue mode and the D4 not stating its sensor. On vibration the D4 leads with four motors including trigger haptics; the Cyclone 2 has two asymmetric motors.

The Cyclone 2's two-in-one triggers toggle between Hall Effect analogue and micro-switch hair-trigger modes, and reviewers praise the integration while The Shortcut finds the physical switch fiddly. The D4's rear switches do the same job per side — micro-switch or linear — with no documented sensor type for the linear mode. The trade-offs are in micro-switch vs linear triggers.

On vibration, the Cyclone 2 has two asymmetric motors with intensity adjustable by a button combination. The D4 has dual grip motors plus dual trigger haptic motors, four intensity levels set on the controller, and three trigger-motor modes including a resonance mode that puts grip rumble under the triggers. For racing players and anyone who values feedback under the index fingers, the D4 leads; for players who turn vibration down, it is a wash. The D4's settings are in the D4 Turbo and trigger settings guide.

Four back buttons or two?

The D4 has four rear buttons with on-controller remaps and macros; the Cyclone 2 has two, mapped in GameSir's software. Reviewers of the Cyclone 2 list the count as a drawback — The Shortcut notes that two means you cannot map every face button to the back — and one finds them too easy to press by accident.

The D4's M1 to M4 sit in the rear grips and are programmed by holding M and the button for three seconds, each holding a remap or a sequence of up to 24 inputs; defaults are B, A, L3 and R3. Four covers a full shooter layout — jump, crouch, reload, melee — with both thumbs on the sticks throughout, and the macros suit fighting-game training. The Cyclone 2's two cover jump and one other, assigned in GameSir Connect or Nexus and stored in its on-board profiles. For a player whose wish list stops at two, the difference is moot; for anyone who reaches four, the D4 is the only one of the pair that provides them. The D4's procedure is in setting up M1–M4 macros, and the general case in controller back buttons explained.

Polling rate and connectivity

Both offer 2.4G, Bluetooth and wired play. The Cyclone 2 publishes 1000 Hz on wired and 2.4G, and Wccftech measured it at an average around 1025 Hz with sub-millisecond latency and negligible jitter — a documented, tested figure. The D4 publishes no polling rate, so on the numbers the Cyclone 2 leads outright.

This is the Cyclone 2's second clear win, and this guide states it plainly. A published rate that an independent test confirms is exactly what a competitive PC buyer wants to see, and the D4's listing offers no equivalent. What can be said for the D4 is that its 2.4G receiver and USB-C wired modes are the right kinds of connection for consistent input timing, and that its receiver holds a pairing separate from Bluetooth and the PS4 — so one D4 serves a PC by dongle, a phone by Bluetooth and a PS4 by P4 mode without re-pairing. The Cyclone 2's dongle and Bluetooth work the same way for PC and Switch. Neither claim is a number. The D4's modes are in 2.4G vs Bluetooth on the D4.

Battery and the dock

The Cyclone 2's 860 mAh cell is described by reviewers as adequate to weak, offset by the charging station in its $55.99 edition; the D4 is rated 7–20 hours depending on features in use and has no dock. In lean use the two are in the same territory; the dock is the Cyclone 2's answer to its runtime and a real desk convenience.

Wccftech calls the Cyclone 2's battery adequate and notes the charging tower makes topping up easy; TheGamingSetup calls the battery life weaker and the dock a good value for $10 more. The D4's rated range is wide because it has more to power — vibration, trigger haptics, and on PS4 the speaker and a headset — and it charges over USB-C in about three hours from any source, including a console or PC port while playing. For a desk-bound PC player the Cyclone 2's dock is the more convenient arrangement; for a controller that moves between a PS4, a PC and a phone, USB-C anywhere is the more practical one. The D4's is unpacked in D4 battery life explained.

Profiles and software vs on-controller setup

The Cyclone 2 stores four profiles on board, configured in GameSir Connect or Nexus and recalled without the software running; the D4 holds one set of assignments, configured entirely on the controller. The Cyclone 2 offers depth and switchable layouts; the D4 offers nothing to install and identical behaviour everywhere.

Neowin credits the Cyclone 2's software with excellent remapping and customisation, and its on-board profiles mean a layout built on a PC travels to a Switch. The D4's approach is button combinations documented in its manual — macros, Turbo, vibration, trigger modes, FPS mode, sleep, calibration — with no app and no profile switching. A player who moves between games with different layouts, or who enjoys tuning dead zones and curves on a screen, will prefer the Cyclone 2; a player who wants to set up once across a PS4, a PC and a phone will prefer the D4. Both are valid; neither is the wrong answer for the player it fits.

Price and value

At $49.99 the two match on price for the standard Cyclone 2; the charging-station edition is $55.99. What $49.99 buys differs: the D4 gives you PS4 support, four back buttons, macros, trigger haptics and app-free setup; the Cyclone 2 gives you micro-switch face buttons, a documented and measured 1000 Hz rate, four profiles, a headphone jack on every platform, published weight and, for $6 more, a dock.

Reviewers describe the Cyclone 2 as setting a new value standard for PC controllers, and on PC that is fair. The D4's value case is different in kind: it is the only controller at this price that brings TMR sticks and a pro feature set to a PS4, and the only one of the two with four rear buttons. A PC or Switch player choosing between them is choosing between clicky buttons plus documentation and back buttons plus haptics; a PS4 owner has no choice to make. The wider TMR field is in the best affordable TMR controllers, and the D4 against GameSir's premium pad in D4 vs GameSir G7 Pro.

Which should you buy?

Your situation Buy Why
You play on a PS4 D4 The Cyclone 2 has no PlayStation console mode
You want four back buttons and on-controller macros D4 M1–M4 with 24-step macros; the Cyclone 2 has two
You want trigger haptics D4 Dual trigger motors with a resonance mode
You never want to open an app D4 All configuration on the controller
You want micro-switch face buttons Cyclone 2 Clicky ABXY rated 5 million clicks; the D4 does not claim this
You need a documented, measured 1000 Hz rate Cyclone 2 Published and independently tested; the D4 publishes none
You switch between several game layouts Cyclone 2 Four on-board profiles
You play at a desk and want a dock Cyclone 2 ($55.99 edition) Charging station included
You prefer the Xbox layout Cyclone 2 Offset sticks; the D4 is PlayStation-style
You play on PS5 or Xbox Neither Neither lists those platforms

The honest verdict: the D4 for PS4 owners, back-button users and anyone who wants trigger haptics and no app; the Cyclone 2 for PC and Switch players who want clicky face buttons, a documented rate, profiles and a dock. Both are good TMR controllers; the platform and the extras decide it. Browse the D4 in AceGamer's TMR controllers and pro controllers.

View the AceGamer HyperShadow D4 →

Frequently asked questions

Does the GameSir Cyclone 2 work on PS4?
No. The Cyclone 2 supports PC, Switch, iOS and Android, and retail listings state it is not Xbox-compatible; no coverage describes a PlayStation console mode - its DS4 input mode is a PC profile. The AceGamer D4 supports PS4 natively with a touchpad, speaker, headset jack and console wake.

Is the D4 better than the Cyclone 2?
It depends on platform and priorities. The D4 leads on PS4 support, four back buttons with on-controller macros, trigger haptics and app-free setup. The Cyclone 2 leads on micro-switch face buttons, a documented and independently measured 1000 Hz rate, four on-board profiles, a headphone jack on every platform, published weight and an optional dock. Both use TMR sticks.

Do both controllers use TMR sticks?
Yes. The D4 uses JS13Pro TMR sticks and the Cyclone 2 uses GameSir's Mag-Res TMR sticks with a published 12-bit resolution. Both are contactless and drift-resistant. The Cyclone 2 adds swappable stick caps; the D4 adds a per-stick zero-dead-zone mode. In sensing technology there is no meaningful difference.

Which has more back buttons?
The D4, with four rear buttons holding on-controller remaps or macros of up to 24 inputs. The Cyclone 2 has two, mapped in GameSir's software; reviewers list the count as a drawback and note the buttons can be pressed by accident. Four covers a full shooter layout; two covers jump and one other action.

Which has a published polling rate?
The Cyclone 2: 1000 Hz on wired and 2.4G, which Wccftech measured at an average around 1025 Hz with sub-millisecond latency and negligible jitter. The D4 does not publish a polling rate, so none is claimed; its 2.4G receiver and wired modes are the right connection types for low latency, but the figure is unverified.

Does the Cyclone 2 have micro-switch face buttons?
Yes, A, B, X and Y are micro-switches rated for five million clicks, which reviewers describe as short-travel clicky switches and an improvement over membrane buttons. The D4's listing does not specify its face-button switch type, so this guide does not claim micro-switch feel for it.

Which has better battery life?
Reviewers call the Cyclone 2's 860 mAh battery adequate to weak, offset by the charging station in its 55.99 dollar edition. The D4 is rated 7 to 20 hours depending on features in use and charges over USB-C from any source, including a console or PC port while playing. In lean use the two overlap; the dock is the Cyclone 2's answer.

Does the Cyclone 2's gyro work on PC?
Per The Shortcut's review, not in X-input mode; motion aiming on PC needs another input mode. The D4 makes no PC gyro claim at all, since the X-input profile carries no motion data and its manual describes no PC gyro mode. Neither should be bought for gyro aiming on PC.

Does either need an app?
The Cyclone 2 uses GameSir Connect or Nexus for remapping and tuning, with four on-board profiles that recall settings without the software running. The D4 configures everything on the controller with button combinations and needs no app, though it holds one set of assignments rather than switchable profiles.

Which is cheaper?
They match at 49.99 dollars for the standard Cyclone 2; the charging-station edition is 55.99 dollars. What the money buys differs: PS4 support, four back buttons, macros and trigger haptics on the D4; micro-switch buttons, a documented rate, profiles and an optional dock on the Cyclone 2.

Sources & methodology

AceGamer D4 specifications are from AceGamer's official listing and its V2.1 user manual as of September 2026, with battery life stated as the rated runtime range. GameSir Cyclone 2 specifications, prices, measured polling and latency figures, battery capacity, weight and reviewer observations are paraphrased from the TheGamingSetup, Neowin, NicheGamer, Wccftech and The Shortcut reviews linked below and from retail listings; where reviews differ, this guide follows the majority and the maker's own description. Prices are US list at the time of writing and move with sales. Where a figure is unpublished for either controller, this guide says so rather than inferring it. No test measurements were taken.

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